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Staff Software Engineer, Tools (Services) - Central Creative

Riot Games

Los Angeles, CAStaffH-1B sponsor company
Sign in to applyVerified
Location
Los Angeles, CA
Work model
On-Site
Level
Staff
H-1B history
33 approvals (FY2023)
Posted

Skills

AWSGoJava

About this role

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Staff Software Engineer, you’ll drive important technical initiatives and provide other engineers with a clear illustration of extraordinary engineering. We work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value.

As a Staff Software Engineer (Services) on the Central Creative Tools team, you will work closely with artists, discipline leads, and other engineers to gather requirements and implement the long-term vision for the team’s tooling. In this role you will be hands-on in conceptualizing, planning, implementing, and maintaining the tools that power content creation workflows utilizing Digital Asset Management (DAM) to make creatives more efficient. You will report to the Director of Technical Art on the team.

Responsibilities

• Implement the foundational elements of the studio’s Digital Asset Management (DAM) system to support each game team’s creative tools ecosystem

• Be hands-on in development, writing excellent code that sets a high standard for other engineers.

• Evaluate, integrate, and operate AI-assisted engineering tools that improve code quality, reliability, security, performance, and developer productivity across the software delivery lifecycle

• Implement new components and feature sets for our data platform solutions in multiple problem spaces including backend services, deployment, and monitoring

• Help teams navigate ambiguity and complexity by breaking down problems, identifying risks, and clearly communicating trade-offs.

• Champion the technical vision, architecture, and execution for the tools engineering team with production and management

• Collaborate effectively with production, design, art, and other engineering teams to deliver tools that are purpose-driven, robust, and scalable

• Provide documentation and trainings on new tools and workflows to internal customers

• Partner with game developers, infrastructure engineers, and QA teams to align release processes with development needs.

Required Qualifications

• 6+ years of professional experience in software engineering, including experience delivering live or shipped products at scale

• 3+ years working on game development tools

• Experience supporting AI/ML platforms, inference services, model-serving systems, data pipelines, or GPU-backed workloads

• Experience with distributed system architectures and with maintaining large scale cloud services within a diverse set of public cloud technologies: AWS RDS, S3, EC2, etc.

• B.S. in computer science or equivalent experience

• Proven ability to navigate ambiguity and influence cross-functional stakeholders

• Strong communication skills across technical and non-technical audiences

• Proficiency in GoLang, Java, C++ and C#.

• Experience working with large game teams

• Experience working with large code bases

• Experience collaborating with teammates across multiple disciplines

Desired Qualifications

• Experience working in Digital Asset Management (DAM) systems

• Experience of working with desktop applications

• Experience collaborating with teammates across multiple disciplines

• Product sense, pragmatism, and player empathy in making tech decisions

For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your

Listing verified . Applications go through the company's official careers site.

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