AI Innovation Lab - Senior Creative Technologist
Kyndryl
- Location
- Liverpool Office Hub GBLIVROY
- Work model
- On-Site
- Level
- Senior
- Posted
- Sep 4, 2026
About this role
Who We Are
At Kyndryl, we run and reimagine the mission-critical technology systems that drive advantage for the world’s leading businesses. We are at the heart of progress; with proven expertise and a continuous flow of AI-powered insight, enabling smarter decisions, faster innovation, and a lasting competitive edge. For our people—Kyndryls—that means doing purposeful work that powers human progress. Join us and experience a flexible, supportive environment where your well-being is prioritized and your potential can thrive.
The Role
As Senior Creative Technologist you are the Lab's primary builder: part interaction designer, part engineer, part researcher. Working to engagement direction from the Associate Director and the Director, you turn ambiguity into momentum - taking a customer opportunity from brief to service blueprint, agent concept, working prototype and evidence. You build the interaction, not only the screen: agent state, confidence, permissions, explanation, escalation and outcome, across interface, voice, device, spatial and physical touchpoints. You are customer-facing throughout, and on smaller engagements you carry the day-to-day customer relationship yourself. You bring depth in at least one making discipline - HCI, interaction or product design, industrial design, software development or creative technology - and the range to work across all of them. You would rather get something in front of people this week than perfect it for a month, and you are unprecious about the first version and rigorous about the evidence.
What you will do
Make the brief buildable - Turn a customer opportunity into users, workflows, decisions, constraints and hypotheses. Map the service blueprint and the human- agent-system model: roles, knowledge, handoffs, exceptions and what should stay human. Prototype at the lowest useful fidelity - Move from sketches and Wizard-of-Oz simulations to coded interfaces, live agents, connected devices or fabricated forms as the question demands. Put the perceived experience first and fake what is not needed to answer it. Make it behave for real - Wire approved or synthetic data, APIs, models and tools so prototypes show credible end-to-end behaviour rather than disconnected screens. Test with people before polishing - Run focused research and co-design with customers, users and subject-matter experts. Define the evidence up front, then diagnose whether a breakdown sits in the interaction, workflow, policy, data or model. Work directly with customers - Present and demonstrate your work to customer teams, lead research, co- design and testing sessions, and bring tangible work into executive workshops. On smaller engagements, act as the customer's day-to-day contact with direction from the Associate Director or Director. Capture the pattern behind the prototype - Separate reusable interaction logic, components, agent states, prompts, policies and evaluation assets from the customer-specific example. Package the work to move - Hand pilot and delivery teams the flows, code, assets, dependencies, risks and test evidence they need to continue without starting over. Explore the edge - Experiment with sensors, microcontrollers, edge devices, fabrication and ambient feedback, and use the Lab's protected moonshot capacity to test high-upside ideas in human-AI collaboration. Scope and partnerships - Y ou own the making within an engagement - the quality, credibility and learning value of the prototypes and artifacts you carry - and the day-to-day customer relationship on smaller engagements. The senior executive relationship sits with the Associate Director and Director. You own assigned workstreams and prototypes - Day-to-day design, technical exploration, build, testing, evidence and handoff, and the customer sessions that go