Senior Technical Artist
Epic Games
- Location
- BLANK,BLANK,Multiple Locations
- Work model
- On-Site
- Level
- Senior
- Salary
- $151.6k/yr
- H-1B history
- 4 approvals (FY2023)
- Posted
- 2h ago
Skills
About this role
WHAT MAKES US EPIC?
At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.
Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.
ART
What We Do
Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire.
What You'll Do
Epic is looking for a Senior Tech Artist to join our team working on Fortnite Events. A successful candidate should have a deep knowledge in look development, lighting and complex game art. A successful candidate should have a broad knowledge of art creation for games. You should understand modeling, texturing, and animation fundamentals. You should be able to combine geometry, materials, effects, and UE Blueprints to create complex art. You should be able to work with both internal ICs, leads and directors as well as direct vendors to support the more technical aspects of creating art.
In this role, you will
• Create complex materials for landscape and environments
• Be responsible for world lighting, sets lighting, clouds, atmospherics, water lookdev
• Execute on a range of visual styles with emphasis on stylized with a high level of fidelity
• Work with engineers and artists to optimize content for many platforms
• Own gameplay and engine features from the TechArt side maintaining the high-quality bar for Fortnite Events
What we're looking for
• Must have a strong reel/portfolio showing executed game tech art
• Experienced knowledge of PBR principles and material editors
• Establish workflows and tools for other artists to utilize when making unique assets
• Experience using texturing packagers such as Substance Designer
• High level of proficiency in setting up world environmental lighting
• Desire and knowledge of how to push Unreal Engine further
• Desire to work with a team and own features and initiatives from inception to ship
• Familiarity with the Unreal 5 Engine art pipeline
• Experience working on multiple platforms
• Scripting experience Blueprint or other
This role is open to multiple locations across the US (including CA, NYC, & WA).
Pay Transparency Information
The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).
New York City Base Pay Range
$151,585—$252,641 USD
California Base Pay