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Senior Software Engineer, Social & Store, Unpublished R&D Product

Riot Games

Sydney, AustraliaSeniorH-1B sponsor company
Sign in to applyVerified
Location
Sydney, Australia
Work model
On-Site
Level
Senior
H-1B history
33 approvals (FY2023)
Posted

Skills

Unreal Engine

About this role

As a Senior Software Engineer on an unpublished R&D project, you will be responsible for designing and implementing core social and store systems for one of Riot’s most exciting new games. You will work closely with Product, UX Design, and central teams to design, integrate, and build engaging social and purchasing systems in our game. In this role you will own the full vertical integration of social systems in our game, meeting and exceeding player expectations for our genre while adhering to our social safety standards. Additionally you will own the full integration of our in-game store and purchasing systems, offering players a world-class and secure experience in discovering, purchasing, and enjoying in-game purchases. Both of these objectives require extensive collaboration with central teams and other partners as well as legal and regulatory oversight to ensure all our systems are meeting and exceeding both player and industry expectations.

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Senior Software Engineer, you’ll be expected to fully own the delivery of a complex, full stack feature including UI, implementation code, and integration with central systems. We work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value. You will report to a Senior Engineering Manager supporting the Tech Foundations team within an Unpublished R&D Product. Internal Job Title: Software Engineer II

Responsibilities

• Gather a deep understanding of the requirements for Social & Store integration

• Coordinate close with central platform teams on existing solutions

• Collaborate with Product and UX Design on the product specific goals

• Provide technical implementation proposals consistent with company and product goals

• Implement the full solution including utilizing Unreal C++, Blueprint, and UI

• Debug the full stack of the deliverable from UI to Platform in coordination with Services and Central teams

• Ensure compliance with Riot safety and regulatory requirements for global social & store systems

• Coordinate with Product and Insights on Playtest feedback for social and purchasing experiences

Required Qualifications

• 5+ years (or equivalent depth) of professional experience in software engineering, including experience delivering live or shipped products at scale

• 2+ years (or equivalent depth) working on game development tools

• Proficiency in C++

• B.S. in computer science or equivalent experience

• Proven ability to navigate ambiguity and influence cross-functional stakeholders

• Proven ability to work with Central Teams and Vendors to achieve product goals

• Strong communication skills across technical and non-technical audiences

Desired Qualifications

• Experience in Unreal Engine, Subsystems, View Models, & Service Integration

• Experience with Social systems and player engagement requirements

• Experience with in-game Purchasing flows, entitlement flows, and vendor platform purchasing and entitlement systems such as Sony Playstation, XBox, etc.

• Experience & success at working on a distributed team

• Experience with AI assisted engineering workflows

For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!

Our Perks

At Riot we

Listing verified . Applications go through the company's official careers site.

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