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NVIDIA 2027 Internships: Systems Software Engineering

NVIDIA

US, CA, Santa ClaraInternshipInternH-1B sponsor company
Sign in to applyVerified 1h ago
Location
US, CA, Santa Clara
Employment
Internship
Work model
On-Site
Level
Intern
H-1B history
394 approvals (FY2023)
Posted
Aug 19, 2026

Skills

Linux

About this role

By submitting your resume, you acknowledge that your 2027 Systems Software Engineering internship application will be processed in accordance with NVIDIA’s Applicant Privacy Policy and you agree to our Terms of Service . We’ll review resumes on an ongoing basis, and a recruiter may reach out if your experience fits one of our many internship opportunities. NVIDIA pioneered accelerated computing to tackle challenges no one else can solve. Our work in AI and digital twins is transforming the world's largest industries and profoundly impacting society — from gaming to robotics, self-driving cars to life-saving healthcare, climate change to virtual worlds where we can all connect and create. Our internships offer an excellent opportunity to expand your career and get hands on experience with one of our industry leading Systems Software teams. We’re seeking strategic, ambitious, hard-working, and creative individuals who are passionate about helping us tackle challenges no one else can solve.    Throughout the 12-week full-time internship, students will work on projects that have a measurable impact on our business. We’re looking for students pursuing a B.S., M.S., or Ph.D. degree within a relevant or related field.    Potential Internships in this field include:    Systems Software   Defining, designing, and developing integrated (e.g., Jetson Orin) and discrete (e.g., Hopper H100) GPU system software components (e.g., runtime, math libraries) with focus on power and performance, as well as creating architecture and design specifications  Course or internship experience related to the following areas could be required: Operating Systems (Threads, Process Control, Memory/Resource Management, Virtual Memory), Multithreaded Debugging, Linux Kernel Development, RTOS Development on Embedded Platforms, Data Structures & Algorithms (time/space complexity), Computer Networking (TPC/IP, OSI Model, Sockets), Low-Level Programming  Software Security   Hardening and developing secure solutions across the software stack, spanning multi-node supercomputers down to microcontrollers and security co-processors  Building tools and infrastructure to scale security efforts across large organizations and codebases with millions of lines of code  Course or internship experience related to the following areas could be required: Operating Systems, Data Structures & Algorithms, Computer Networking (TPC/IP, OSI Model, Sockets), Network Security, Cryptography, Computer Systems Architecture, Microcontroller and Microprocessor fundamentals (Caches, Buses, Memory Controllers, DMA, etc.)  Graphics Systems Software   Designing and implementing of OpenGL, OpenGL ES, and Vulkan graphics drivers, platform support, and conformance tests to support new hardware features in collaboration with other software, hardware, architecture, and support teams  Training and debugging various issues within the Tegra graphics software stack  Computer Architecture, Operating Systems, Real-Time Systems Development, Device Driver Programming, Game Console Middleware, or other Low-Level Library Development  3D/2D Graphics Theory, Implementation & Optimizations, Simulation or Emulation (writing & debugging tests)   ​ Compiler   Working at the center of deep-learning compiler technology, spanning architecture design and support through functional languages  Investigating problems or optimization opportunities within the Compiler backend by working with global compiler, hardware, and application teams to oversee improvements and problem resolutions   Operating Systems Compiler, Compiler Construction, Advanced Algorithms and Data Structures, Computer Architecture, Compiler Development, Open Source Programming, High-Performance Computing (HPC), Automation Tools (XLA, TVM, Halide), Open Source Tools (CLANG, LLBM, gcc)  Firmware & Embedded Software   Supporting development of firmware run on embedded microcontrollers within GPUs, while optimizing

Listing verified 1h ago. Applications go through the company's official careers site.

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