Senior Programmer, Graphics Tools
- Location
- BLANK, BLANK
- Employment
- Full Time
- Work model
- On-Site
- Level
- Senior
- Salary
- $172.7k/yr
- H-1B history
- 4 approvals (FY2023)
- Posted
Skills
About this role
WHAT MAKES US EPIC?
At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.
Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.
PROGRAMMING - UNREAL ENGINE
What We Do
Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of programming experts are always innovating to improve the tools and technology that empower content developers worldwide.
What You'll Do
We're looking for a Senior Tools Programmer to evolve artist tools within the Unreal Editor, particularly in geometry and texturing processing, terrain authoring, and procedural generation. An important aspect of this role is supporting both user-driven and agentic workflows, including exploring and implementing new interaction paradigms to accelerate content creation. You'll directly impact artist productivity by developing user-facing tools for one of the leading game engines used by developers worldwide.
In this role, you will
• Support and extend existing artist tools for internal and external users
• Refactor existing tools to be more accessible and effective for agentic workflows
• Create new tools at the intersection of user-driven and agent-driven content creation
• Collaborate with artists on internal projects and productions
• Work with other developers across team boundaries on shared initiatives
• Contribute to major initiatives that shape the future of the Unreal Editor
What we're looking for
• Excellent C++ skills
• Strong background in developing artist tools within the games or film industry
• Experience with geometry processing, texture processing, or procedural generation
• Fluency in using current agentic tools and workflows for programming tasks
• Track record of exploring and applying AI capabilities to advance artist workflows
• Experience developing in a large codebase
• Ability to work independently and deliver effectively as part of a distributed team
• Experience working collaboratively to deliver high-quality outcomes across teams
This role is open to multiple locations across North America and Europe (including CA, NYC, & WA).
Pay Transparency Information
The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).