Associate Gameplay Systems Engineer - Raven - Middleton, WI
Activision
- Location
- Middleton, Wisconsin, United States of America
- Employment
- Full Time
- Work model
- On-Site
- Level
- Entry
- Posted
- Sep 1, 2026
About this role
Job Title: Associate Gameplay Systems Engineer - Raven - Middleton, WI Requisition ID: R028059 Job Description:
Your Mission
As an Associate Gameplay Systems Engineer you will optimize, enhance, and develop new engine systems on top of the foundation of Call of Duty’s AAA technology. This is a great opportunity to be part of a passionate team that defines and shapes the technology of our upcoming Call of Duty titles. You will be working on the engine systems for our shipping products as well as improving the workflows of our development team. You will need to be proficient in writing efficient and clean C/C++ code. Qualified candidates will need to have a background in engine development and the subsystems that support games. This role is based in our Middleton, WI office and follows an onsite work schedule of four days per week. Work arrangements may change at the company's discretion to meet business needs. What you bring to the table The video game industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners. Therefore, this role includes, but is not limited to, the following responsibilities: Designing, modifying, optimizing, and debugging gameplay systems Researching and documenting ways of improving our gameplay systems Deploying, evaluating performance, and testing software on all supported platforms Communicating features and development with production, engineering, design, and art teams Participating in the performance and code review process Contributing to the design and roadmap of industry-leading AAA engine technology Collaborating and co-developing with other engineering teams This position reports to the Lead Gameplay Systems Engineer Player Profile Minimum Requirements: Bachelor's degree in a Computer Science, Engineering, or Math related field Experience developing and optimizing engine systems Effective 3D math and algebra skills Strong programming skills in C/C++ Background with multi-threaded systems Understanding of computer architecture and memory management Solid debugging skills Shipped at least one game title 2+ years of experience working in the game industry or related field Proven ability to collaborate, coordinate, communicate and support other team members Understanding of object-oriented programming Creative, motivated, focused, passionate, results-oriented Demonstrated ability to write efficient, readable, and reliable code Passion for games and technology Extra Points: Development experience with networked multiplayer games Experience with systems in a client-server architecture Understanding of animation technology, including state machines, playback, and blending Your Platform Founded in 1990 by brothers Brian and Steve Raffel in Middleton, Wisconsin, Raven Software began as a small studio focused on crafting fantasy and role-playing games. Since then, our award-winning portfolio has grown to include beloved titles such as Hexen, Star Wars Jedi Knight II: Jedi Outcast, Marvel: Ultimate Alliance, and - for the past 15 years - major contributions to the critically acclaimed Call of Duty® franchise. As the lead developers behind Call of Duty: Warzone and the force behind the campaigns of the Black Ops series, most recently Black Ops 6, we have established ourselves as a key player in shaping the FPS genre and pushing the boundaries of what games can achieve. Our motto, “Our Work Speaks For Us,” symbolizes the dedication and passion that drives everything we do. We’ve built a team rooted in respect, collaboration, and a shared focus on what’s best for the game. We prioritize ambition balanced with