yoinka

Senior (or above) Environment Artist- Terrain

Activision

Malmö, SwedenFull TimeSenior
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Location
Malmö, Sweden
Employment
Full Time
Work model
On-Site
Level
Senior
Posted

About this role

Job Title: Senior (or above) Environment Artist- Terrain Requisition ID: R027900 Job Description: Senior (or above)   Environment Artist –   Terrain   Elsewhere Entertainment is   looking for a   Senior (or above) Environment Artist -   Terrain   to join   the development   of a new IP and   help create large-scale environments that feel immersive, cohesive, and purposeful.   Feed your creativity while collaborating with our team of   highly skilled   developers to build something innovative, exhilarating, and expansively entertaining!   In this role,   you’ll   collaborate with designers and fellow artists to craft spaces that support gameplay, narrative, and visual direction. From early research and reference gathering to final in-engine terrain,   you’ll   help transform creative vision into playable landscapes.   You’ll   balance artistic intent with technical performance, using a mix of procedural tools, real-world data, and hands-on sculpting to build environments that feel both natural and intentional.   As a member of the project,   you’ll   help take the studio and our game from great to even better; with a focus on inclusivity, mutual respect (for ourselves and our players), thoughtfulness, empathy, professionalism, and collaboration .     This role is based in our Warsaw, Poland office or in our Malmo, Sweden office and follows an onsite work schedule of four days per week. Work arrangements may change at the company's discretion to meet business needs.   You’ll help us by…   Contributing to the ideation of large spaces through research, written descriptions, and visual references   Create and refine large-scale terrain using engine tools and external sculpting software, shaping   mountains,   valleys,   cliffs   and natural landforms   that support gameplay and visual direction   Generate and refine heightmaps, splat maps, and mask data to ensure clean topology and efficient world composition   Use procedural tools and LiDAR-based samples to build seamless landscapes while   maintaining   artistic c ontrol and c ohesion   Collaborate with level designers to ensure terrain supports traversal, combat spaces, sightlines, and overall gameplay flow   Partner with foliage, biome, lighting, and environment artists to ensure cohesive integration with vegetation, architecture, and atmosphere   Contribute to terrain workflow documentation, best practices, and continuous improvement of landscape pipelines and toolsets     You’re   awesome because you have…   A strong portfolio   demonstrating   experience and interest in 3D terrain and world creation   P rofessional   experience contributing to environment or world terrain development in AAA or comparable game development contexts   S trong artistic and design skills,   including a keen eye for composition, color theory, and visual storytelling   Proficiency   in industry-standard terrain modeling software like, Gaia or World Creator   E xperience working in modern game engines and understand performance considerations such as budgets and memory constraints   Approach challenges from artistic, production, and technical perspectives   Can communicate visual ideas clearly, including through sketches or traditional media   Work effectively in collaborative team environments   Adapt to evolving project needs and shifting priorities   Bonus points for…   Experience developing or working with procedural workflows (e.g., Houdini or similar tools)   Experience working with QGIS or other LiDAR-based terrain processing tools   Experience with photogrammetry or related scanning workflows   Please include a portfolio to   showcase   your work as part of your application.   Not sure you meet all the qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they

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