Senior Level Artist, Project R.I.S.E
Supercell
- Location
- Shanghai
- Employment
- Full Time
- Work model
- On-Site
- Level
- Senior
- Posted
- 3h ago
Skills
About this role
We are looking for a passionate and experienced Level Artist to join our Shanghai Studio. Your focus will be on building immersive and gameplay-driven environments for project R.I.S.E. The ideal candidate will have demonstrable experience in level art, environment dressing, and creating visually memorable spaces that support gameplay clarity and player experience. If you think that describes you, then we’d love to hear from you.
What You'll Be Doing
Own the full level art set dressing process from gameplay Whitebox to final in-game environment. Work closely with Level Designers, Concept Artists, and Art Directors to ensure visuals enhance gameplay mechanics. Push concept art further in-game while balancing gameplay, technical, and performance constraints. Consider draw calls, polycounts, texture memory, readability, collision, and optimization during production. Act as the bridge between Environment Art and other disciplines, keeping teams aligned early and throughout development. Proactively raises risks, production issues, and visual concerns before they become bigger problems. Help organize environment art production by planning tasks, sharing resources, and tracking progress. Drive improvements in environment art workflows and production pipelines by collaborating with Tech Art to develop scalable tools, workflows, and content creation techniques. What You Have 8+ years of work experience as a 3D Environment or Level artist Has at least 1 shipped title. A top-down view is a big plus. A strong understanding of form, silhouette, lighting, and color, especially in a cartoon or stylized art style. Experience working with Unreal Engine 5 Expert experience in modeling, sculpting, texturing, and materials Expert experience in programs such as Maya, Zbrush, Substance Painter/designer, and Photoshop Able to communicate in English across disciplines, comfortable reading technical documents, and talking in English in meetings. Proficiency in spoken Mandarin and English. Would Be Nice if You Also Have Deep knowledge of the Clash IP Where You'll Be This role is based in our Shanghai office. If you are not local, our relocation team would be excited to help you with your move to Shanghai,China. We provide comprehensive support not only for you, but also for your family! ––– That's it about the role! Below, we've gathered some things we feel are important for you to know. Totally optional, but a highly recommended read. Once you're ready to apply, just send us your application through the form on the bottom of the page. ––– About Supercell Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, Brawl Stars, and Squad Busters . Our mission is to create great games that as many people as possible play for years and that are remembered forever. So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects. The Shanghai studio As Supercell’s first international game development studio, the Shanghai studio is one of the most exciting things happening in Supercell and a unique opportunity to join at a relatively early stage to help shape our path. Our vision is to be a world-class international studio, making new global hit games while leveraging the unique advantages of the game development scene in China and broader Asia. Hey, you Might Love It Here! Independent cells and trust are at the core of our culture . But it takes more than that to make great games. We take good care of our people, providing them with the compensation, work environment, and resources they need to succeed while having fun along the way. You Are Not Your Job Title ™ Here, you won’t need to focus on chasing titles or climbing ladders. Internally, our job