System & Economy Designer (Intermediate/Senior)
A Thinking Ape
- Location
- Remote
- Work model
- Remote
- Level
- Senior
- Posted
- 3h ago
Skills
About this role
Systems & Economy Designer (Intermediate/Senior)
The Team
A Thinking Ape is a remote mobile game studio focused on building social games that people play for decades. This role sits on the Game Design team within our world-class Live Ops organization, which leads the industry in supporting and growing long-running live games.
Our designers are expected to dig into problems, understand what’s driving them, and take ownership of solutions through launch and beyond. The team isn’t afraid to try new things, take risks, and learn quickly. Decisions are metrics-driven and player-informed, balancing data with deep community insight to deliver meaningful, lasting experiences for our player community.
The Games
Party in my Dorm is a highly successful free-to-play game with a community of over 100,000 dedicated players. The game has the population of a small city, with a player-driven trade economy, a passionate community, deep progression, and years of layered content. While its themes focus on fashion, relationships, storytelling, and home decor, it’s also one of the most competitive PVP experiences in mobile, surprising many players with the depth and intensity of its gameplay.
Kingdoms at War is a classic free-to-play war game with a passionate, highly engaged community and a constant cadence of live events. With years of progression, currencies, content, and player-driven systems layered together, it presents complex economy and systems design problems that evolve alongside the community.
As our portfolio grows, our designers may also have opportunities to work on different games and genres over time.
The Job
As a Systems & Economy Designer, you’ll tackle some of the most complex design problems in our live games. You’ll work with mature systems and economies that have evolved over many years, identifying where things aren't working as intended, understanding why, and designing solutions that improve the game for the long term.
This work is rarely one-and-done. You’ll establish hypotheses, build models, design solutions, launch changes carefully, measure their impact, and continue iterating as you learn more. You’ll need to understand not only the numbers, but also how changes affect player behaviour and how they are likely to be received by a passionate community.
We’re open to hiring this role at either the Intermediate or Senior level depending on experience. A Senior designer will be expected to take on broader and more ambiguous problems with greater autonomy, while also sharing their expertise and supporting other designers on the team.
What You Will Do
• Design, balance, maintain, and iterate on progression systems, currencies, reward structures, monetization systems, and other core game systems
• Investigate complex system and economy problems to uncover root causes and develop solutions
• Build spreadsheet models to simulate progression, balance economies, and forecast outcomes
• Lead design initiatives from problem definition and scoping through implementation and launch, working closely with Product, Engineering, Creative, Community, and other designers
• Use data, player behaviour, and community feedback to guide decisions, define success metrics, and evaluate outcomes
• Improve the tools, frameworks, documentation, and processes we use to design and maintain our games, including scripting, AI, and automation
• Participate in our live-ops on-call rotation for several days per month, helping the team respond quickly to urgent issues as they arise
• Stay closely connected to player sentiment, community discussions, and trends in the free-to-play mobile market
• Share your expertise and support other designers through mentorship, feedback, and