Producer
Activision
- Location
- Warsaw, Poland
- Employment
- Full Time
- Work model
- On-Site
- Level
- Mid
- Posted
- Aug 26, 2026
Skills
About this role
Job Title: Producer Requisition ID: R028020 Job Description: Elsewhere Entertainment is looking for a Producer to support our UX / UI and Localization teams in the development of a new IP. Feed your creativity while collaborating with our team of highly-skilled developers to build something innovative, exhilarating, and expansively entertaining! We are seeking an experienced and highly organized Producer to oversee the planning, execution, and delivery of player-facing interfaces, navigation systems, and visual communication tools. This role requires exceptional cross-disciplinary communication skills, deep familiarity with UX/UI and Localization production pipelines, and the ability to align aesthetic goals with technical implementation and project milestones. As a member of the production department, you’ll focus on enabling our UX and UI teams to do their best work; building clear schedules, tracking asset iteration from wireframes to final visual polish, and ensuring interfaces meet high-quality standards for usability and accessibility. You will work closely with the UX Director, UI Leads, Technical Art, and Production leadership to maintain clarity and forward momentum throughout development. As a member of the project, you’ll help take the studio and our game from great to even better; with a focus on inclusivity, mutual respect (for ourselves and our players), thoughtfulness, empathy, professionalism, and collaboration. You’ll help us by... Partnering with the UX Director, UI Leads, and Production leadership to define, plan, and manage the UX/UI roadmap. Translating the game’s visual identity and user experience vision into structured deliverables and milestones for designers and artists. Coordinating with cross-disciplinary leads (Engineering, Game Design, Localization, and QA) to ensure technical and visual alignment across all menus and HUD elements. Overseeing daily and long-term scheduling, tracking UI iteration from initial wireframes and prototypes to final art implementation and bug-fixing. Managing workload distribution and resource planning across UX designers, UI artists, and supporting technical UI engineers. Facilitating review cycles and usability feedback loops focused on player flow, visual hierarchy, and interface readability. Identifying and mitigating risks related to UI technical performance, localization dependencies, or cross-platform interface complexity. Managing the bug triage process for UX/UI systems, ensuring usability and critical navigation issues are addressed to maintain player accessibility. Encouraging a positive, collaborative, and inclusive creative culture that values intuitive design, visual excellence, and technical stability. Providing regular updates on UX/UI progress, feature milestones, and technical or scheduling risks to project leadership. You’re awesome because you have… Proven experience in production or project management in games, specifically supporting UX, UI, or Graphic Design teams. A strong understanding of UX/UI pipelines, from wireframing and prototyping to final asset integration and technical optimization. Experience supporting creative and engineering teams in an AAA development environment. Demonstrated ability to bridge communication between creative UI artists and technical software/engine engineers. Strong organizational skills and experience creating, tracking, and updating detailed production schedules using Agile or Waterfall methodologies. Experience in Jira, Confluence, or equivalent project management and bug-tracking tools. A collaborative mindset and a passion for empowering developers and solving complex usability and workflow challenges. A keen eye for visual hierarchy, typography, and accessible player experiences. The ability to provide production structure while preserving the iterative nature of UX and UI design. Bonus points for... Familiarity with UI design tools (e.g., Figma, Adobe Creative Suite) or engine-specific UI